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SOLID Principles Explained: From Theory to Practice using C#

SOLID principles are a set of five design principles intended to make object-oriented code more understandable, flexible, and maintainable. The acronym SOLID stands for: Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion. Here's a breakdown of each principle: 1. Single Responsibility Principle (SRP): A class should have only one reason to change, meaning it should have only one responsibility or task.  Example: A class responsible for managing user data and sending email notifications should be split into two separate classes, one for user management and another for email handling.  Benefits: Makes code easier to understand, modify, and test.  2. Open/Closed Principle (OCP): Software entities (classes, modules, functions, etc.) should be open for extension but closed for modification.  Example: Instead of modifying an existing class to add new functionality, create a new class that inherits from the existing one...